Lichii builds and changelog

These are highlights from the release notes. Every build is a prerelease, and performance varies by hardware and scene, so no build promises a universal frame-rate gain.

  1. Build 93

    AMD and Vulkan fixes

    • Targeted AMD shader fixes, including misaligned 64-bit and 128-bit storage-buffer access.
    • Stronger Vulkan synchronization for indirect dispatch and compute writes.
    • New desktop configurations start with a performance profile. Existing settings keep their behavior.
    • Fixes a lost wake during worker cancellation, including shader loading.

    Known issues

    • These are targeted fixes, so results can still vary by AMD game and driver, and they can cost some performance.
    Full notes for build 93
  2. Build 88

    Faster caching, better frame generation

    • Cached graphics pipelines now prepare in the background.
    • The Vulkan cache moves to v53 and keeps compatible v52 caches.
    • FSR3 frame generation fixes. It stays off by default.
    • A bundled Dynamic FPS mod, on by default for Zelda: Ocarina of Time.

    Known issues

    • A shutdown race can leave the emulator waiting when you close it.
    Full notes for build 88
  3. Build 83

    Ocarina of Time gets its grass back

    • Fixes missing vegetation, sky lighting and white flashes in Ocarina of Time.
    • Shader work moves onto background threads, with parallel texture unswizzling.
    • Fixes a movie playback crash and resize-related device losses.
    • Adds an opt-in local debug server and MCP adapter for developers.
    Full notes for build 83
  4. Build 75

    Star Fox reaches 60 fps

    • Star Fox gameplay runs at 60 fps instead of 30.
    • The in-app updater now checks Lichii's releases and picks the right download for your platform.

    Known issues

    • Star Fox on RTX 50-series GPUs can lose the device after a scene change. Try NVIDIA driver 610.88.
    • "Failed to allocate 14336 MiB of backing memory" means Windows ran out of RAM plus page file. Set the page file to system-managed.
    Full notes for build 75
  5. Build 70

    The first build named Lichii

    • Star Fox renders instead of showing a black screen.
    • Donkey Kong Bananza no longer crashes after cutscenes.
    • Kirby Air Riders' white world is fixed.
    • Apple silicon work takes Mario Kart World races on an M4 Pro from about 9.5 fps to 30–38 fps.

    Known issues

    • Yoshi demo: some textures are still black, and it can crash later in play.
    • Kirby Air Riders: some races still stall while shaders build.
    Full notes for build 70
  6. Build 65

    The last build under the Eglantine name

    • Automatic build for Windows, Linux and macOS, published before the rename to Lichii.
    Full notes for build 65

See every release on GitHub